![]() There is a ledge to the right, as well as a hole in the floor that’s blocked by some loose rocks. However, if you look closely there are actually two paths you can take: So let’s dive in and see how the designers teach players without explicitly teaching them! Up and DownĪ few seconds after you’ve unlocked Mighty and Ray (and picked one of them as your companion), you come to what looks like a dead end. I’ve written about that particular technique before (and mainly on how it can go wrong) and this is a very good chance to see what it’s all about. You see, it gives a very good example of teaching game mechanics via level design. Sonic Mania Plus has a good tutorial while not really having a tutorial at all. But once I found and unlocked Mighty and Ray, the game designer in me got a pleasant surprise as well. The graphics, sound and gameplay were spot on, the whole thing was just a joy to play. The gamer in me relished the entire trip through Angel Island zone, a sort of prologue stage of Encore Mode. Since I’ve beaten that game more than once I jumped straight into Encore mode on this one, anxious to try out the two new characters that were added in the update: Mighty the Armadillo and Ray the Squirrel. The long-awaited Sonic Mania Plus recently came out and I can easily remember the last time I had as much fun with a game-it was with the original Sonic Mania. ![]()
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